Objective
Pick Classic, Speed, or Timed, aim from the lower turret, then launch upward to break numbered bricks before pressure overwhelms the board. Drag or move across the playfield to aim; release, tap, Space, or Enter to fire.
Ready
Break numbered bricks before the maze reaches the danger rail. Collect glowing upgrades to flood the board with balls.
Upgrades
Guide
Pick Classic, Speed, or Timed, aim from the lower turret, then launch upward to break numbered bricks before pressure overwhelms the board. Drag or move across the playfield to aim; release, tap, Space, or Enter to fire.
The original survival run. Each completed volley advances one new wave downward. You can relaunch during long live volleys after the launch timer expires, but doing so still advances the board. If Classic clears every visible brick, the live balls retire and the next launch is ready immediately.
A 2 minute score rush. Auto Upgrade is locked on. Tap to keep launching up to 5 shots per second with 50 user-launched balls active. Combos carry across launches. A pressure row advances every 5 seconds, another advances when the current destroyed-block target is met, and extra catch-up rows can queue if you clear blocks too quickly.
Speed does not end when bricks fall below the board. Fallen bricks are removed and subtract score instead. Supercharged neutron-star collapses add 5 seconds to the timer.
An endless pressure race. Auto Upgrade is locked on. Tap to keep launching up to 5 shots per second with 50 user-launched balls active. Combos carry across launches.
The first timed pressure row arrives after 3 seconds. Each later pressure row arrives 0.05 seconds faster, down to a 1 second minimum. Timed ends when the maze reaches the danger rail. The border pulses red when bricks are within 5 rows of danger.
Normal balls deal exactly 1 damage per brick hit. A brick showing 20 needs 20 normal hits unless a separate powerup effect damages it. Charged neutron bombs deal 50 damage per brick hit.
Every destroyed neutron star grants 1 fuel pack in Classic, Speed, and Timed. The first neutron deployment costs 5 fuel packs, and each deployment raises the future cost by 1.
When the lower-left tank is charged, tap it or press N to fire 20 white-hot neutron bombs at the current aim angle. These bombs bypass the normal rapid-launch cap, hit bricks with 50x impact, and can supercharge neutron-star collapses.
Each brick hit awards 6 score plus that ball's current combo bonus. When a ball destroys a brick, the same combo bonus also boosts the destroy score and cash payout, then that ball's future combo rises by 1. Classic resets ball combos on a new launch; Speed and Timed preserve them.
Neutron-star combo power increases blast reach and damage. The score comes mostly from the number of blocks destroyed, with a small per-block premium, not from multiplying every star score by the combo power.
Cash comes from destroyed bricks, broken rails, cash orbs, board clears, and supercharged neutron collapses. Higher-durability bricks can pay slightly more, Bonus upgrades increase payout over time, and long ball combos add extra cash when bricks are destroyed.
Brass rails redirect balls into tunnels and cages. Rails have hit points, weaken on every strike, and eventually break like destructible terrain.
Balls accelerate the longer they stay in play, bounce off one another, and curve around gravity stars. If a ball gets trapped in a perfect loop, the game nudges its angle slightly.
Neutron stars have intense near-core gravity. Core hits charge the ring; after 100 hits the star collapses, blasts nearby bricks, releases 3 reward powerups, launches temporary burst balls, and grants neutron fuel.
If a neutron bomb destroys a star, the collapse starts at 50x power. Additional bomb-destroyed stars in the same deployment are each 10x stronger than the prior collapse. Supercharged collapses show rotating praise messages and add 5 seconds in Speed.
Classic, Speed, and Timed each have their own global board. Pilot names are short public arcade labels. If the web board is unavailable, the game keeps playing and shows local scores from this browser until the shared board is reachable again.
On mobile, Speed and Timed use lower-energy visual pacing during pressure rows to reduce heat while keeping gameplay timing, scoring, and collisions unchanged.